Get precise on your non breakable objects! Before cut fragment RayFire create fragment backup. RayFire Tool gives you the ability to fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst. Remove angle threshold spinner — defines maximum angle for two edge which shares middle edge vertex. Shapes can be created using RayFire Trace object.
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Production Proven
Using this value RayFire Tool scale down Impact and Inactive objects before reactor starts creating animation and scale them back after animation is created. Fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max….
Now You can activate Deactivated Impact objects using animated texture. Might be unstable on hi poly rayfide. New Time Scale property for dynamic simulation. I cant find it when I log in to the customer area. Each fragment can be demolished further with proper amount of collision strength.
PhysX From Inside Out: RayFire Tool | - PhysX Articles
YouTube Reduce Keys tool. Ability to use Home Grid as infinit Unyielding plane.
After 2 weeks first build was ready to use and surprisingly for myself it was even slightly better than Impact System Tool. Fixed bug with visible glass fragments in rayfir You use Interactive Physx demolition with depth level more then 1 Build 1. Home Main 3ds Max. Build with iterations fragments box 35 seconds.
Learn how to remove RayFire Tool 1. RayFire will interactively update Impact Objects list when You select objects.
You can specify angle threshold in Advanced Fragmentation rollout. Fast and easy way for smashing and falling objects. Groups simple raufire into more complex clusters.
Remove middle edge vertices — removes two-edged vertices on selected objects. We will have to wait for a Rayfire or TP update to solve this. Objects less than defined value will not be added in simulation. Changed Fragmentation by Shapes feature. Selected Elemets Only checkbox for Voronoi modifier.
Fixed bug for Demolition Depth Ration feature. So, I published first build and got very positive feedback from CGTalk community. Whole strength range is between 0 and Iterations defines amount of radial circles, Detalization defines their detalization. It is hard to compare how much faster PhysX because with a lot of objects Reactor will freeze max.
So even newbies will be able to spend a hour for tutorials and next hour to create some cool demolition simulation.
Physx plugin by itself is unable to simulate concave animated objects Concave geometry suport by defauilt only exists for static objects. Fixed Interactive Demolition objects with Radial fragmentation type, now Impact point used as center. Fixed rayffire with small objects fragmentation.
3ds Max. Changelog
Ability to use biped as unyileding object in reactor simulation. PhysX is hundred times faster, it is much rayfirs friendly and allows to affect on simulation during simulation.
For instance, if your iteration ison first level your object will be demolished on fragments, with Depth Ration 0. I have rayfire v1.
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